Gaming

Pc Gaming Is Bigger Than Ever: Steam Boasts 120 Million Active Users Per Month

The PC Master Race continues unstoppable, especially with the year 2020 that we have just experienced. This to Steam, which continues to be the largest platform (although it has more and more competition) of gaming on PC, is paying it to constantly break its own records.

In their retrospective of the year 2020, they have published detailed statistical data for the whole year and they already boast of 120 million active monthly players, this is more than Xbox or PlayStation, whose latest figures are 90 and 113 million UAM respectively.

A year of records

During the first week of January, Steam again broke its record of active users for the seventh time in the last 12 months, exceeding 25.4 million. They did that after having closed 2020 with a record of 24,804,148 people connected, coinciding with the launch of Cyberpunk 2077.

The folks at Valve say that while they were already experiencing significant growth in 2020 before the lockdowns from the pandemic, the time people started spending on video games when we had to stay home dramatically skyrocketed the number of people who shopped. and they played games throughout the year .31.3 billion hours were played on Steam in 2020, more than double the number in 2019

IN GENBETALinux gaming is not what it used to be: in less than two years Proton and Steam Play have brought us more than 6500 games

Steam has seen tremendous growth with new highs for monthly active users (120.4 million), daily active users (62.6 million), maximum concurrent users (24.8 million), first purchases (2.6 million) per month), hours of play (31.3 billion hours) and the number of games purchased (21.4% increase compared to 2019).

Sales and demo testing also grew, there was a 36% increase in the number of games that generated at least $ 100,000, compared to the winter sales of 2019 and 2020.

Virtual reality games also grew in 2020, with a 32% increase in sales over the previous year, and 1.7 million users using SteamVR for the first time. All of this and more contributed to Steam delivering 25.2 exabytes of data in 2020 – that’s 25,000 petabytes or 25 million terabytes.


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